October 2026
Game Markets restarts with a fair choice window
Every bid on the first six games was refunded in full. Keep is the default; keep, convert or upgrade until the restart on Thu 22 Oct 2026 at 15:00 UTC.
Every bid refunded · Keep is the default · Choice window open now, until Thu 22 Oct 2026 at 15:00 UTC
We reset the start of Game Markets so every holder gets a fair, clear choice. Updated on 21 Oct 2026 with the final rules.
What happened
- 19 Oct: Game Markets opened. Mines, WINR of Olympus 1000x and Roll opened auctions, and Video Poker, Stranger Things and Deuces Wild started their notice, under the first rules (bought shares converted automatically, one fixed $1,000 minimum).
- 20 Oct: all six were reset — every bid refunded in full, no game frozen; Keep became the default.
- 21 Oct: prices follow each game's earnings; max 1,000 early units per player per game; $50 wagered to bid; auction units free after 14 days.
- 23 Oct: Round 2 — the price per unit is the earnings formula alone, the $100 is a minimum raise and not a price, fewer trading limits, units trade in USD. The rules below are as they were at the restart; the current ones are in the docs.
The words we use
- Pack share: a share from a card pack. Earns from the game's 20% weekly pool.
- Bought share: a share bought with WINR, or a Pack share after an upgrade. Earns from the same 20% weekly pool.
- Keep: the default. Your shares stay shares and keep earning from the 20% pool. Nothing changes unless you choose.
- Convert: your Bought shares become units at the restart: 1 share = 1 unit, first come, while the game's 3,000 early units last, at most 1,000 units per player per game.
- Upgrade: turns a Pack share into a Bought share and reserves 1 early unit for it, with the same limits.
- Unit: one of the 10,000 pieces a game has after graduation. Traded on the game's market. Earns its share of 5% of the game's revenue (paid by the house) plus trading fees.
Keep is the default
No share ever converts unless its holder chooses Convert. Pack shares and kept Bought shares stay in the game's 20% weekly pool, unchanged, and never become units. Game shares (Pack shares and Bought shares) earn from the 20% weekly pool and don't trade; units trade on the game's market after graduation.
The choice window: open now, until Thu 22 Oct 2026 at 15:00 UTC
- Keep (the default): do nothing, and your shares keep earning as they do today.
- Convert: your Bought shares reserve early units, 1 unit per share, while the game's 3,000 early units last, at most 1,000 per player. Fewer if fewer are left.
- Upgrade: Pack holders can turn Pack shares into Bought shares. Each upgrade reserves exactly 1 early unit, first come, with the same limits. Price per share: half the auction minimum per unit.
Choosing Keep releases any units you reserved. The upgrade pop-up shows how many early units are left.
Why upgrades have a fee. An upgrade takes a unit that would otherwise be sold in the opening auction, so it costs exactly half of what an auction buyer pays for that unit at the auction's minimum. The WINR paid is burned.
Example. A game has 3,000 early units. Player A converts 1,000 Bought shares → 1,000 units reserved. Player B upgrades 500 Pack shares → 500 units reserved. 1,500 are left. Player C holds 850,000 Bought shares and converts: the limit is 1,000 per player, so C reserves 1,000 units, and C's other 849,000 shares stay earning shares in the 20% pool.
The earnings-based price: one rule for every game
From the game's last 30 days of revenue (bets minus wins, with the creator's own bets and house accounts left out):
- Weekly revenue = 30-day revenue ÷ 30 × 7.
- Unit floor = 26 × (5% × weekly revenue ÷ 10,000).
- The opening auction must raise at least $100 or the unit floor × the units on auction, whichever is higher.
- An upgrade costs half the auction minimum per unit (the minimum raise ÷ the units on auction ÷ 2), including when the $100 floor applies.
The figures are locked when a game's notice or auction starts.
Worked examples. $3,000 of revenue in 30 days → $700 a week → unit floor $0.091 → auction minimum for 3,000 units $273 → $0.091 a unit → upgrade $0.0455 a share. With $1,000 in 30 days, the unit floor gives $91 for 3,000 units, under $100, so the minimum is $100 → $0.0333 a unit → upgrade $0.0167 a share.
Then the queue restarts
- The top 3 games in the queue open their 72-hour auctions.
- The next 3 start a 3-day notice.
- The shares are counted at that moment, with each holder's choice.
Each game graduates to 10,000 units
Up to 3,000 early units · 3,000 in the opening auction (plus any early units not reserved) · 3,000 in the market pool · 1,000 to the creator. JustBet Originals have no creator lot: those units go to the auction, and the creator's share of trading fees is burned.
The auction runs 72 hours, must reach its minimum, is capped at $5,000, and allows up to $500 per player. To bid, an account needs at least $50 wagered in real-money bets on JustBet, in any currency (WINR, USD or USDC, each at its USD value on the day of the bet). Bets placed with bonus funds don't count. If the minimum is not met, every bid is refunded in full.
Units unlock after the market opens: auction units in full after 14 days; early units after 30 days, then 5% a week; creator units after 30 days, then 2% a week.
These rules
Rules as of 21 Oct 2026. Any change is announced at least 14 days ahead and never applies to anything already done.
Payouts follow each game's real results and can be zero. Prices can go down as well as up.
Markets Hub → How it works. Questions: ask @WINRintern in the community.
— JustBet Team